Gertrude, the Faerie Hunter

Commonwealth

Human, Mercenary

Gertrude, the Faerie Hunter

Melee

4

Range

1"

Arcane

5

Evade

0

Health

Signature Move

Spin-Kick

Upgrade for Sweeping cut

Damage types: Impact

Damage dealtFollow up?
High guard1No
Falling swing2No
Sweeping cut1No
Thrust2No
Low guard0No
Rising attack1No

End Step: Move the enemy model 1". You may immediately play the Reload ability even if engaged, and without spending energy.

Passive Abilities

Protection Charm

Reduce Magical Dmg suffered by -1.

Active Abilities

Hunting Party

6" Range

1 Energy

Once per turn

Target enemy that has activated this turn must discard half of its remaining energy rounded up. Then friendly Humas and Fauns gain +1 Arcane and +2 Melee Stat when targetting that enemy with actions until end of turn.

Natural Order

4" Pulse

1 Energy

Once per turn

All models within the pulse suffer 1 WD for each energy token they have over 3.

Reload [Blunderbuss]

2 Energy

The named ability can be used again. This ability cannot be used while the model is engaged.

Arcane Abilities

Blunderbuss

4" Range

1 Energy

Once per game

XX

Target suffers X Impact Dmg.

Catastrophe

This model suffers 2 wounds.