Dim & Dimmer
Commonwealth, Dominion
Giant

Melee
2
Range
2"
Arcane
0
Evade
+2
Health
Signature Move
Packed Lunch
Upgrade for Rising attack
Damage types: Impact
| Opposing move | Damage dealt | Follow up? |
|---|---|---|
| High guard | No | |
| Falling swing | 1 | No |
| Sweeping cut | 1 | No |
| Thrust | 1 | No |
| Low guard | No | |
| Rising attack | 1 | No |
End Step: If the enemy suffered 1 or more wounds during this round of Melee and has an Evade Stat of -1 or lower, then it is Removed From Play.
Passive Abilities
Two Heads are Better than One
During a round of Melee, after cards are drawn but before they are revealed, you may discard 1 energy to play 2 different cards. If you do, after cards are revealed you may choose which card is used. The other card is discarded.
Cleaver & Club
If this character deals Impact or Slicing Melee Dmg, increase the Dmg dealt by +2.
Natural Padding
Reduce Impact Dmg suffered by -2.
Constant Bickering
When this character activates, flip an Arcane card. This character gains X energy, where X is the value on the flipped card. Catastrophe: This character suffers 3 wounds.
Active Abilities
None
Arcane Abilities
None