Dim & Dimmer

Commonwealth, Dominion

Giant

Dim & Dimmer

Melee

2

Range

2"

Arcane

0

Evade

2

Health

Signature Move

Packed Lunch

Upgrade for Rising attack

Damage types: Impact

Damage dealtFollow up?
High guardNo
Falling swing1No
Sweeping cut1No
Thrust1No
Low guardNo
Rising attack1No

End Step: If the enemy suffered 1 or more wounds during this round of Melee and has an Evade Stat of -1 or lower, then it is Removed From Play.

Passive Abilities

Two Heads are Better than One

During a round of Melee, after cards are drawn but before they are revealed, you may discard 1 energy to play 2 different cards. If you do, after cards are revealed you may choose which card is used. The other card is discarded.

Cleaver & Club

If this character deals Impact or Slicing Melee Dmg, increase the Dmg dealt by +2.

Natural Padding

Reduce Impact Dmg suffered by -2.

Constant Bickering

When this character activates, flip an Arcane card. This character gains X energy, where X is the value on the flipped card. Catastrophe: This character suffers 3 wounds.

Active Abilities

None

Arcane Abilities

None