Dominion
Goblin, Wizard

1
1"
7
-1
Upgrade for High guard
| Damage dealt | Follow up? | |
|---|---|---|
| High guard | ∅ | No |
| Falling swing | ∅ | No |
| Sweeping cut | ∅ | No |
| Thrust | ∅ | No |
| Low guard | ∅ | No |
| Rising attack | ∅ | No |
End Step: If this model was the defender and was not slain, restore all wounds and energy and place it within 8" of its current location.
Reduce all Melee Dmg this character deals by -1. Harvest actions cost this model +1 energy.
None
Restore all wounds and energy of target Goblin, then place it within 8" of this model.
This character suffers 4 wounds.
Target enemy or Goblin immediately suffers one Catastrophe printed on their card. If it requires a target, you may choose any target that meets the ability’s requirements.
This character suffers 3 wounds.
Once per turn
Deal an Arcane Card to each Goblin within the Pulse. They receive the following effects, then shuffle the cards back into the Arcane Deck.
Gain +1 energy.
Gain +X energy.
Suffer 2 wounds.