Quack

Commonwealth

Cleric, Human, Wizard

Quack

Melee

2

Range

1"

Arcane

5

Evade

0

Health

Signature Move

Gone in a puff...

Upgrade for Low guard

Damage dealtFollow up?
High guardNo
Falling swingNo
Sweeping cutNo
ThrustNo
Low guardNo
Rising attackNo

End Step: The enemy model has -2 Melee stay for the remainder of the turn. This model may move 4".

Passive Abilities

Premonition

If an enemy character declares this model as a target of an action, you may interrupt the action to make a reaction step by discarding one energy. If you do, the enemy must complete the action if possible and may not choose a new target.

Weakling

Reduce all Melee Dmg this character deals by -1. Harvest actions cost this model +1 energy.

Active Abilities

Foresight

10" Range

1 Energy

Once per turn

Target Human gains +2 Arcane Stat until end of turn.

Arcane Abilities

Blinding Powder

4" Range

1 Energy

Catastrophe

This model loses all energy.

X

Reduce target’s Melee and Arcane stats by 2X until the end of turn.

Healing

8" Range

2 Energy

X

Target restores X+1 wounds.

Catastrophe

This model suffers 2 wounds.