Olim

Commonwealth

Animal, Gnome, Noble, Norse

Olim

Melee

3

Range

1"

Arcane

4

Evade

0

Health

Signature Move

Fetch!

Upgrade for Low guard

Damage dealtFollow up?
High guardNo
Falling swingNo
Sweeping cutNo
ThrustNo
Low guardNo
Rising attackNo

End Step: Choose a friendly Norse or friendly Young Jack within 4" of the enemy model. Move the chosen friendly character 3" directly towards the enemy. If the chosen friendly character is now engaging the enemy then this model may move 3" directly away from the enemy model.

Passive Abilities

Valhalla!!

When another friendly Norse or a friendly Young Jack within 6" starts a Jog action, it may move +2", provided the move ends with the character engaging an enemy. (Models with Slow are still limited to 2" as normal).

Active Abilities

Fortunate

1 Energy

Once per turn

Look at the top 3 cards of the Arcane Deck. Put any number on the top of the deck in any order and put the remainder on the bottom of the deck in any order.

Arcane Abilities

Buttermilk Elixir

6" Range

2 Energy

X

Target Norse or Gnome gains +1 energy.

Catastrophe

This character suffers 3 wounds.

X

Target restores X+1 wounds.