Danica, Dusk Witch
Leshavult
Spirit

Melee
2
Range
1"
Arcane
5
Evade
0
Health
Signature Move
Illusion
Upgrade for Thrust
| Opposing move | Damage dealt | Follow up? |
|---|---|---|
| High guard | No | |
| Falling swing | No | |
| Sweeping cut | No | |
| Thrust | No | |
| Low guard | No | |
| Rising attack | No |
Reduce Dmg suffered to ∅.
End Step: Exchange places with a friendly Spirit within 8".
Passive Abilities
Link to the Future
If a friendly Zorya, Dawn Witch was taken in this troupe at the start of the game then this character restores 2 wounds at the start of the Replenish Step.
Active Abilities
Meddle with Fate
Once per game
Draw 2 cards from the Arcane Deck for each friendly Spirit in play. Place any number of cards face down besides this character card, suffering 2 wounds for each. Then shuffle the remaining cards back into the deck. At any point you can add one or more of these cards to your Arcane or Arcane Resist Hand. Cards used this way are shuffled back into the deck at the end of the action. If this character is slain, shuffle all remaining cards back into the deck.
Arcane Abilities
Puppeteer
2,2or2: Target gains Puppet , until end of game.
Catastrophe: This character suffers 4 wounds. The target gains +2 energy.
Visions of the Past
3,3or3: Target restores all wounds and all energy.
Catastrophe: All models within 4" suffer 2 wounds and gain +1 energy.