Leshavult
Spirit

2
1"
5
0
Upgrade for Thrust
| Damage dealt | Follow up? | |
|---|---|---|
| High guard | ∅ | No |
| Falling swing | ∅ | No |
| Sweeping cut | ∅ | No |
| Thrust | ∅ | No |
| Low guard | ∅ | No |
| Rising attack | ∅ | No |
Reduce Dmg suffered to ∅.
End Step: Exchange places with a friendly Spirit within 8".
If a friendly Zorya, Dawn Witch was taken in this troupe at the start of the game then this character restores 2 wounds at the start of the Replenish Step.
Once per game
Draw 2 cards from the Arcane Deck for each friendly Spirit in play. Place any number of cards face down besides this character card, suffering 2 wounds for each. Then shuffle the remaining cards back into the deck. At any point you can add one or more of these cards to your Arcane or Arcane Resist Hand. Cards used this way are shuffled back into the deck at the end of the action. If this character is slain, shuffle all remaining cards back into the deck.
Target gains [Puppet: When Danica, Dusk Witch is active within 8" and Line of Sight, she may spend her energy to have this character perform actions available to them, excluding Jog. They count as friendly during the action.], until end of game.
This character suffers 4 wounds. The target gains +2 energy.
Target restores all wounds and all energy.
All models within 4" suffer 2 wounds and gain +1 energy.