Danica, Dusk Witch

Leshavult

Spirit

Danica, Dusk Witch

Melee

2

Range

1"

Arcane

5

Evade

0

Health

Signature Move

Illusion

Upgrade for Thrust

Damage dealtFollow up?
High guardNo
Falling swingNo
Sweeping cutNo
ThrustNo
Low guardNo
Rising attackNo

Reduce Dmg suffered to ∅.

End Step: Exchange places with a friendly Spirit within 8".

Passive Abilities

Link to the Future

If a friendly Zorya, Dawn Witch was taken in this troupe at the start of the game then this character restores 2 wounds at the start of the Replenish Step.

Active Abilities

Meddle with Fate

3 Energy

Once per game

Draw 2 cards from the Arcane Deck for each friendly Spirit in play. Place any number of cards face down besides this character card, suffering 2 wounds for each. Then shuffle the remaining cards back into the deck. At any point you can add one or more of these cards to your Arcane or Arcane Resist Hand. Cards used this way are shuffled back into the deck at the end of the action. If this character is slain, shuffle all remaining cards back into the deck.

Arcane Abilities

Puppeteer

8" Range

2 Energy

222

Target gains [Puppet: When Danica, Dusk Witch is active within 8" and Line of Sight, she may spend her energy to have this character perform actions available to them, excluding Jog. They count as friendly during the action.], until end of game.

Catastrophe

This character suffers 4 wounds. The target gains +2 energy.

Visions of the Past

6" Range

2 Energy

333

Target restores all wounds and all energy.

Catastrophe

All models within 4" suffer 2 wounds and gain +1 energy.