Dominion
Faerie, Rogue, Wizard

3
1"
3
-2
Upgrade for Low guard
| Damage dealt | Follow up? | |
|---|---|---|
| High guard | ∅ | No |
| Falling swing | ∅ | No |
| Sweeping cut | ∅ | No |
| Thrust | ∅ | No |
| Low guard | ∅ | No |
| Rising attack | ∅ | No |
End Step: When played, choose a Faerie or Rogue within 6". This becomes a copy of that character's Signature Move. It is still considered a Low Guard when calculating your opponent’s Dmg dealt to you. If there is no Faerie or Rogue characters within 6" then this card deals ∅ Dmg.
Reduce all Melee Dmg this character deals by -1. Harvest actions cost this model +1 energy.
Once per turn
When this model successfully bluffs, after resolving the effect you may reveal the bluff and gain +3 energy.
None
Target gains [Protection: The first time this character would suffer Dmg, reduce that Dmg to ∅], until end of turn.
This model suffers 2 wounds.
Target suffers 2X Magical Dmg.
This model suffers 2 wounds.