Ruwt
Leshavult
Spirit, Treefolk

Melee
2
Range
1"
Arcane
4
Evade
0
Health
Signature Move
Encroaching Roots
Upgrade for Rising attack
Damage types: ImpactPiercing
| Opposing move | Damage dealt | Follow up? |
|---|---|---|
| High guard | 2 | No |
| Falling swing | 1 | No |
| Sweeping cut | 2 | No |
| Thrust | 1 | No |
| Low guard | No | |
| Rising attack | 1 | No |
End Step: If the enemy suffered 1 or more wounds during this round of Melee then it cannot take a Jog action until the end of turn.
Passive Abilities
Woodspirit
This character may jog over Wooded Patches. Friendly Treefolk within 12" ignore Wooded Patches and other friendly Treefolk for determining cover when using Arcane Abilities.
We are Ruwt
Each time this character would be slain, it may instead drop any Moonstones as if it were slain and restore half it's health rounding up if it can be placed within a Wooded Patch created earlier this game within 12". Then remove the Wooded Patch.
New Growth
Once per turn
When this character uses an Arcane Ability it may suffer 3 wounds instead of paying the energy cost. If this reduces it to 0 wounds the Arcane Ability is cancelled.
Active Abilities
None
Arcane Abilities
Verdant Growth
X: Place a 50mm Diameter Wooded Patch within 3X" and LoS on open ground. This remains in place until end of game. A maximum of 3 Wooded Patches may be placed by this troupe, if a fourth is placed you must choose and remove a Wooded Patch you created earlier this game.
Catastrophe: This model suffers 2 wounds.