Ruwt

Leshavult

Spirit, Treefolk

Ruwt

Melee

2

Range

1"

Arcane

4

Evade

0

Health

Signature Move

Encroaching Roots

Upgrade for Rising attack

Damage types: Impact, Piercing

Damage dealtFollow up?
High guard2No
Falling swing1No
Sweeping cut2No
Thrust1No
Low guardNo
Rising attack1No

End Step: If the enemy suffered 1 or more wounds during this round of Melee then it cannot take a Jog action until the end of turn.

Passive Abilities

Woodspirit

This character may jog over Wooded Patches. Friendly Treefold within 12" ignore Wooded Patches and other friendly Treefolk for determining cover when using Arcane Abilities.

We are Ruwt

Each time this character would be slain, it may instead drop any Moonstones as if it were slain and restore half it's health rounding up if it can be placed within a Wooded Patch created earlier this game within 12". Then remove the Wooded Patch.

New Growth

Once per turn

When this character uses an Arcane Ability it may suffer 3 wounds instead of paying the energy cost. If this reduces it to 0 wounds the Arcane Ability is cancelled.

Active Abilities

None

Arcane Abilities

Verdant Growth

2 Energy

X

Place a 50mm Diameter Wooded Patch within 3X" and LoS on open ground. This remains in place until end of game. A maximum of 3 Wooded Patches may be placed by this troupe, if a fourth is placed you must choose and remove a Wooded Patch you created earlier this game.

Catastrophe

This model suffers 2 wounds.