Knoll

Dominion, Leshavult

Troll, Wizard

Knoll

Melee

2

Range

3"

Arcane

4

Evade

2

Health

Signature Move

Bog Off!

Upgrade for Thrust

Damage dealtFollow up?
High guardNo
Falling swingNo
Sweeping cutNo
ThrustNo
Low guardNo
Rising attackNo

End Step: Move the enemy model 1" directly away from this model.

Passive Abilities

Recluse

At the start of the Replenish Step this model gains +1 energy if there are no other models within 3".

Old Staff

If this character deals Piercing or Impact Melee Dmg, increase the Dmg dealt by +1.

Tough as Old Boots

At the start of the Replenish Step this model recovers 2 wounds.

Active Abilities

None

Arcane Abilities

Healing

8" Range

2 Energy

X

Target restores X+1 wounds.

Catastrophe

This model suffers 2 wounds.

Trollish Remedies

8" Range

3 Energy

Once per turn

Catastrophe

The target suffers 2 wounds and loses 1 energy.

X

Target Troll gains [Tough as Old Boots: At the start of the Replenish Step this model recovers 2 wounds.], until end of game.

X

Target suffers X wounds, then gains +1 energy.

X

Target restores 3X-1 wounds.