Eric, the Enlightened
Leshavult
Animal, Cultist, Human

Melee
4
Range
2"
Arcane
3
Evade
+1
Health
Signature Move
Swinging Antlers
Upgrade for Sweeping cut
Damage types: Impact
| Opposing move | Damage dealt | Follow up? |
|---|---|---|
| High guard | 0 | No |
| Falling swing | 3 | No |
| Sweeping cut | 1 | No |
| Thrust | 0 | Yes |
| Low guard | 1 | No |
| Rising attack | 2 | No |
End Step: Move the enemy model 1".
Passive Abilities
Enchanted Javelin
If this character deals Piercing Melee Dmg, increase the Dmg dealt by +2. Whenever this character deals any Piercing Dmg it may deal the same amount of Magical Dmg instead.
Leshavit's Shield
Once per game
If this character would suffer Dmg, you may reduce that Dmg to ∅.
Woodland Animal
This character may Jog over Wooded Patches and gains +1 energy during the Replenish Step if any part of its base is within a Wooded Patch.
Active Abilities
None
Arcane Abilities
Enchanted Bladestorm
This attack is not modified by Evade Stat or Cover and may only be used if this model has the Enchanted Javelin ability.
X: Target suffers X+1 Piercing Dmg. After resolving this action, this model loses Enchanted Javelin until end of turn.
X: This character may discard 2 energy. If it does, all other models within 4" suffer X+1 Piercing Dmg then are moved X" directly away. Then, after resolving this action, this model loses Enchanted Javelin until end of game.
Catastrophe: If this character has the Enchanted Javelin ability, the target gains it and this model loses it, both until end of turn.