Herbert Growbottom

Dominion

Faerie, Goblin, Wizard

Herbert Growbottom

Melee

3

Range

1"

Arcane

4

Evade

-1

Health

Signature Move

Can’t Hit Me!

Upgrade for High guard

Damage dealtFollow up?
High guardNo
Falling swingNo
Sweeping cutNo
ThrustNo
Low guardNo
Rising attackNo

Your opponent’s attack deals ∅ damage to you this round.

Passive Abilities

Evolution [Grub]

This character cannot be taken into a Troupe containing the named character or vice versa.

Enchanted Secateurs

All Melee damage generated by this model count as Magical instead of the listed type.

Active Abilities

Passage of the Seasons

10" Range

2 Energy

Once per turn

Place this model within target Wooded Patch. This ability may only be used if this model is within a Wooded Patch.

Arcane Abilities

Wither

6" Range

3 Energy

X

Target suffers X+1 Magical Dmg.

Catastrophe

This model suffers 3 wounds.

Verdant Growth

2 Energy

X

Place a 50mm Diameter Wooded Patch within 3X" and LoS on open ground. This remains in place until end of game. A maximum of 3 Wooded Patches may be placed by this troupe, if a fourth is placed you must choose and remove a Wooded Patch you created earlier this game.

Catastrophe

This model suffers 2 wounds.