Seasick Stu

Dominion

Goblin, Pirate

Seasick Stu

Melee

2

Range

3"

Arcane

4

Evade

-1

Health

Signature Move

It’s a big’un!

Upgrade for Thrust

Damage types: Piercing

Damage dealtFollow up?
High guard0No
Falling swing3No
Sweeping cutNo
Thrust3No
Low guard1No
Rising attack2No

End Step: If the enemy suffered 1 or more wounds during this round of Melee, it cannot take a Jog action until end of turn.

Passive Abilities

Harpoon

If this character deals Impact or Slicing Melee Dmg, reduce the Dmg dealt by -1. If this character deals Piercing Melee Dmg, increase the Dmg dealt by +1.

Active Abilities

Bawdy Jokes

4" Pulse

2 Energy

Once per turn

All Goblins within the pulse are moved 1" directly towards this model. Then, all other Goblins within 1" gain +1 energy.

Arcane Abilities

Seasick

6" Range

2 Energy

X

Target loses X energy.

Catastrophe

This model suffers 2 wounds and loses all energy.

Rough Tides

6" Range

2 Energy

X

Move other target model X" directly away.

Catastrophe

This model suffers 1 wound and loses all energy.