Roary

Shades

Spirit

Roary

Melee

3

Range

1"

Arcane

0

Evade

0

Health

Signature Move

Deafening Blare

Upgrade for High guard

Damage dealtFollow up?
High guardNo
Falling swingNo
Sweeping cutNo
ThrustNo
Low guardNo
Rising attackNo

End Step: Move the enemy 2" directly away. This effect takes place even if the enemy is outside your Melee Range.

Passive Abilities

Summon the Choir

When this model is deployed or enters play, you may place a new friendly Musician Psychopomp in base contact. If deployed, this must be in the deployment zone as normal. This cannot bring a character into play if it is already in play.

Active Abilities

Conductor

6" Range

1 Energy

Target friendly Psychopomp immediately takes any action available to them irrespective of energy cost, excluding Jog. Increase the Psychopomp's Melee & Arcane Stat by +1 for each friendly Psychopomp in play for the duration of the action.

Summon an Encore!

1 Energy

Once per turn

This action cannot bring a character into play if it is already in play. Place a new friendly Psychopomp, which was slain earlier this turn, in base contact with this model.

Psychopomp Parade

6" Pulse

1 Energy

Once per turn

Flip an Arcane Card then move all friendly Psychopomps within the pulse up to X", where X is the value of the card. Catastrophe : The player to the left may move this model 2".

Arcane Abilities

None