Roary
Shades
Spirit

Melee
3
Range
1"
Arcane
0
Evade
0
Health
Signature Move
Deafening Blare
Upgrade for High guard
| Opposing move | Damage dealt | Follow up? |
|---|---|---|
| High guard | No | |
| Falling swing | No | |
| Sweeping cut | No | |
| Thrust | No | |
| Low guard | No | |
| Rising attack | No |
End Step: Move the enemy 2" directly away. This effect takes place even if the enemy is outside your Melee Range.
Passive Abilities
Summon the Choir
When this model is deployed or enters play, you may place a new friendly Musician Psychopomp in base contact. If deployed, this must be in the deployment zone as normal. This cannot bring a character into play if it is already in play.
Active Abilities
Conductor
Target friendly Psychopomp immediately takes any action available to them irrespective of energy cost, excluding Jog. Increase the Psychopomp's Melee & Arcane Stat by +1 for each friendly Psychopomp in play for the duration of the action.
Summon an Encore!
Once per turn
This action cannot bring a character into play if it is already in play. Place a new friendly Psychopomp, which was slain earlier this turn, in base contact with this model.
Psychopomp Parade
Once per turn
Flip an Arcane Card then move all friendly Psychopomps within the pulse up to X", where X is the value of the card. Catastrophe : The player to the left may move this model 2".
Arcane Abilities
None