Chezapeaky

Dominion, Shades

Animal, Pirate, Spirit

Chezapeaky

Melee

2

Range

2"

Arcane

3

Evade

1

Health

Signature Move

Crushing Pressure

Upgrade for Thrust

Damage types: Impact

Damage dealtFollow up?
High guard1No
Falling swing1No
Sweeping cut1No
Thrust1No
Low guard1No
Rising attack1No

This action deals ∅ damage against models which are further than 1" away.

End Step: If the enemy suffered 1 or more wounds during this round of melee, they must discard 1 energy.

Passive Abilities

Barnacle Encrusted Shell

Reduce all non-Magical Dmg suffered by -1.

Active Abilities

Stocked to the Gills

4" Range

1 Energy

Once per turn

Target Pirate with the Reload [...] ability may immediately use the Reload [...] ability without spending energy.

Arcane Abilities

Junk Toss

4" Range

1 Energy

Once per turn

X

Target suffers X Piercing Dmg.

X

Target cannot take the Jog action until end of turn.

X

Target suffers 1 wound then is moved X" directly away.

Catastrophe

This model suffers 4 wounds.

Gone Fishin'

4" Range

2 Energy

Resolve this action with +2 Arcane Stat if there is a Water Feature within 4" of this model.

X

Target restores X wounds.

Catastrophe

This model suffers 3 wounds.