Dominion
Human, Noble

3
1"
4
0
Upgrade for Rising attack
| Damage dealt | Follow up? | |
|---|---|---|
| High guard | ∅ | No |
| Falling swing | ∅ | No |
| Sweeping cut | ∅ | No |
| Thrust | ∅ | No |
| Low guard | ∅ | No |
| Rising attack | ∅ | No |
Reduce Dmg suffered by -3.
End Step: The enemy character gains 3 energy and may not target this model with an action for the remainder of the turn. This effect takes place even if the enemy is outside this character's Melee Range.
Gain +1 to your initiative roll each turn.
If this character deals Piercing Melee Dmg, increase the Dmg dealt by +1. If this character plays a Rising Attack increase the Dmg dealt by +1.
When an enemy targets this character with an action, the active enemy model must suffer 1 wound or the action is cancelled. If the active enemy model is slain by this, the action is also cancelled.
Whenever another character suffers wounds from a Catastrophe effect, this character restores that many wounds.
None
Target other character suffers X wounds. Then, for each wound lost, choose a friendly model within 8" and LoS of this model to restore 1 wound and gain 1 energy. The same friendly model may be chosen multiple times.
This model suffers 3 wounds.