Greymair
Shades
Cleric, Risen, Soldier

Melee
3
Range
2"
Arcane
3
Evade
0
Health
Signature Move
Raise the Banner!
Upgrade for High guard
| Opposing move | Damage dealt | Follow up? |
|---|---|---|
| High guard | No | |
| Falling swing | No | |
| Sweeping cut | No | |
| Thrust | No | |
| Low guard | No | |
| Rising attack | No |
Reduce Dmg suffered by -1.
End Step: Choose another friendly Soldier within 4" and move it 2".
Passive Abilities
None
Active Abilities
Drain Life
Once per turn
Target other friendly character is slain. If the target wasn't a Psychopomp then the next time this character uses Reanimate this turn, reduce its energy cost to (0) and gain +2 Arcane Stat for the duration of the action.
Necrotic Salve
Once per turn
Target friendly character restores 1 wound. If at least one friendly model was slain this turn, the target also gains +1 energy.
Arcane Abilities
Summon a Helping Hand
This action cannot bring a character into play if it is already in play.
1,1or1: Place a new Familiar Psychopomp in base contact with this character.
Catastrophe: This model suffers 3 wounds.
Reanimate
2,2or2: Place a friendly slain model in base contact with this model. Restore half its health rounding up. It has no energy but may activate this turn.
Catastrophe: This model suffers 4 wounds.