Greymair

Shades

Cleric, Risen, Soldier

Greymair

Melee

3

Range

2"

Arcane

3

Evade

0

Health

Signature Move

Raise the Banner!

Upgrade for High guard

Damage dealtFollow up?
High guardNo
Falling swingNo
Sweeping cutNo
ThrustNo
Low guardNo
Rising attackNo

Reduce Dmg suffered by -1.

End Step: Choose another friendly Soldier within 4" and move it 2".

Passive Abilities

None

Active Abilities

Drain Life

4" Range

2 Energy

Once per turn

Target other friendly character is slain. If the target wasn't a Psychopomp then the next time this character uses Reanimate this turn, reduce its energy cost to (0) and gain +2 Arcane Stat for the duration of the action.

Necrotic Salve

4" Range

1 Energy

Once per turn

Target friendly character restores 1 wound. If at least one friendly model was slain this turn, the target also gains +1 energy.

Arcane Abilities

Reanimate

3 Energy

222

Place a friendly slain model in base contact with this model. Restore half its health rounding up. It has no energy but may activate this turn.

Catastrophe

This model suffers 4 wounds.

Summon a Helping Hand

2 Energy

This action cannot bring a character into play if it is already in play.

Catastrophe

This model suffers 3 wounds.

111

Place a new Familiar Psychopomp in base contact with this character.