Zorya, Dawn Witch
Leshavult
Spirit

Melee
5
Range
1"
Arcane
2
Evade
-1
Health
Signature Move
Betrayal
Upgrade for High guard
Damage types: ImpactPiercingSlicing
| Opposing move | Damage dealt | Follow up? |
|---|---|---|
| High guard | 2 | No |
| Falling swing | 1 | No |
| Sweeping cut | 2 | No |
| Thrust | 1 | No |
| Low guard | No | |
| Rising attack | 1 | No |
End Step: Move this model 1" directly towards the enemy.
Passive Abilities
Swift
Once per turn
When making a Reaction Step while engaged by an enemy, this model may move 2" instead of the usual 1".
Link to the Present
If a friendly Antonia, Noonday Witch was taken in this troupe at the start of the game then this character gains +1 energy during each Replenish Step.
Mesmerising
Enemy models engaged by this character must discard 1 energy before they can declare a Jog, Step or Reaction Step.
Active Abilities
Visions of the Future
Once per turn
Target other friendly character immediately suffers one Catastrophe printed on their card. If it requires a target, you may choose any target that meets the ability’s requirements.
Arcane Abilities
Violent Impulse
X: This character's Melee Attacks deal +X Dmg until end of turn.
Catastrophe: All characters within 4" deal +1 Melee Dmg until end of turn.