Zorya, Dawn Witch

Leshavult

Spirit

Zorya, Dawn Witch

Melee

5

Range

1"

Arcane

2

Evade

-1

Health

Signature Move

Betrayal

Upgrade for High guard

Damage types: Impact, Piercing, Slicing

Damage dealtFollow up?
High guard2No
Falling swing1No
Sweeping cut2No
Thrust1No
Low guardNo
Rising attack1No

End Step: Move this model 1" directly towards the enemy.

Passive Abilities

Link to the Present

If a friendly Antonia, Noonday Witch was taken in this troupe at the start of the game then this character gains +1 energy during each Replenish Step.

Swift

Once per turn

When making a Reaction Step while engaged by an enemy, this model may move 2" instead of the usual 1".

Mesmerising

Enemy models engaged by this character must discard 1 energy before they can declare a Jog, Step or Reaction Step.

Active Abilities

Visions of the Future

8" Range

2 Energy

Once per turn

Target other friendly character immediately suffers one Catastrophe printed on their card. If it requires a target, you may choose any target that meets the ability’s requirements.

Arcane Abilities

Violent Impulse

1 Energy

X

This character's Melee Attacks deal +X Dmg until end of turn.

Catastrophe

All characters within 4" deal +1 Melee Dmg until end of turn.