Marley
Shades
Spirit

Melee
2
Range
1"
Arcane
3
Evade
-1
Health
Signature Move
Boooo!
Upgrade for High guard
| Opposing move | Damage dealt | Follow up? |
|---|---|---|
| High guard | No | |
| Falling swing | No | |
| Sweeping cut | No | |
| Thrust | No | |
| Low guard | No | |
| Rising attack | No |
End Step: Move the enemy 2" directly away. If the enemy is in possession of at least one Moonstone, it loses possession of one Moonstone before moving. Place it in base contact with the enemy at depth '1'.
Passive Abilities
Incorporeal Form
When this character activates it may discard 1 energy. If it does, this character cannot take Harvest actions but reduces all non-Magical Dmg dealt and suffered to ∅ and may move freely over models and terrain during Jog actions, provided bases do not overlap at the end of the movement, until end of turn.
Resonance
Friendly Spirits within 8" have a resist hand of +2 cards when targeted by an enemy Arcane Ability.
Slip through the Deadlands
Friendly Spirits within 8" gain Blink .
Active Abilities
None
Arcane Abilities
Horror
If at least one friendly model was slain this turn resolve this attack with +2 Arcane Stat.
2,2or2: Target gains Horrified , until this character is slain.
Catastrophe: This model suffers 2 wounds.
Reanimate
2,2or2: Place a friendly slain model in base contact with this model. Restore half its health rounding up. It has no energy but may activate this turn.
Catastrophe: This model suffers 4 wounds.