Marley

Shades

Spirit

Marley

Melee

2

Range

1"

Arcane

3

Evade

-1

Health

Signature Move

Boooo!

Upgrade for High guard

Damage dealtFollow up?
High guardNo
Falling swingNo
Sweeping cutNo
ThrustNo
Low guardNo
Rising attackNo

End Step: Move the enemy 2" directly away. If the enemy is in possession of at least one Moonstone, it loses possession of one Moonstone before moving. Place it in base contact with the enemy at depth '1'.

Passive Abilities

Incorporeal Form

When this character activates it may discard 1 energy. If it does, this character cannot take Harvest actions but reduces all non-Magical Dmg dealt and suffered to ∅ and may move freely over models and terrain during Jog actions, provided bases do not overlap at the end of the movement, until end of turn.

Resonance

Friendly Spirits within 8" have a resist hand of +2 cards when targeted by an enemy Arcane Ability.

Slip through the Deadlands

Friendly Spirits within 8" gain [Blink: When making a Step action, this model may be placed within 1" of itself instead of moving 1". Once per turn].

Active Abilities

None

Arcane Abilities

Reanimate

3 Energy

222

Place a friendly slain model in base contact with this model. Restore half its health rounding up. It has no energy but may activate this turn.

Catastrophe

This model suffers 4 wounds.

Horror

8" Range

3 Energy

If at least one friendly model was slain this turn resolve this attack with +2 Arcane Stat.

Catastrophe

This model suffers 2 wounds.

222

Target gains [Horrified: During the Discard Step, this character suffers 2 wounds.], until this character is slain.