Gotchgut

Commonwealth, Dominion

Giant, Mercenary

Gotchgut

Melee

3

Range

2"

Arcane

0

Evade

2

Health

Signature Move

Kick to the Guts

Upgrade for Rising attack

Damage types: Impact

Damage dealtFollow up?
High guard0No
Falling swing1No
Sweeping cut1No
ThrustNo
Low guardNo
Rising attack1No

End Step: If the enemy suffered 1 or more wounds during this round of Melee, then it loses 1 energy and is moved 1" directly away from this model.

Passive Abilities

Brute Strength

Increase all Melee Dmg dealt by +2.

Bodyguard

Once per turn

If a friendly Noble within 4" and LoS suffers Dmg, you may have this character suffer all that Dmg instead.

Ramshackle Armour

Reduce all non-Magical Dmg suffered by -1.

Active Abilities

Ooga-booga!

4" Range

1 Energy

Move target enemy Goblin 2" directly away.

Arcane Abilities

None