Jobie

Dominion, Shades

Goblin, Rogue

Jobie

Melee

2

Range

1"

Arcane

3

Evade

-1

Health

Signature Move

Play Dead

Upgrade for Low guard

Damage dealtFollow up?
High guardNo
Falling swingNo
Sweeping cutNo
ThrustNo
Low guardNo
Rising attackNo

End Step: Enemy characters cannot target this model with actions until this model next performs an action or the end of the turn, whichever comes first.

Passive Abilities

The Bright Side of Death

Immediately after models have been deployed but before turn 1 begins, friendly characters with Reanimate gain [Reanimate Jobie (0): Place a friendly slain Jobie in base contact with this model. Restore all it's health. It gains +2 energy. It may activate this turn. A friendly Jobie may only enter play via Reanimate Jobie once per turn], until end of game.

Active Abilities

A Cunning Plan

1 Energy

This model may place one Moonstone it is in possession of, within 2" of itself at depth value of ‘1’. Then it is immediately slain.

That's Mine, This is Mine

3 Energy

This model gains possession of one Moonstone it is in base contact with, regardless of its depth value or enemy engagements.

Arcane Abilities

Second Hand Pistol

6" Range

2 Energy

Catastrophe

This character is slain, then the target loses possession of one Moonstone they are carrying. Place it in base contact with the target at depth value of ‘1’.

X

Target other model and this character suffer X Impact Dmg.