Sen'Ara

Shades

Merfolk, Spirit

Sen'Ara

Melee

3

Range

1"

Arcane

4

Evade

-1

Health

Signature Move

Vicious Claws

Upgrade for Sweeping cut

Damage types: Slicing

Damage dealtFollow up?
High guardNo
Falling swing3No
Sweeping cut2No
Thrust2No
Low guardNo
Rising attack3No

Passive Abilities

Summon from the Depths

When this model is deployed or enters play, you may place a new friendly Aquatic Psychopomp in base contact. If deployed, this must be in the deployment zone as normal. This cannot bring a character into play if it is already in play.

Oceanic

This model's Jog actions are limited to 2" but may be made freely over Water Features.

Active Abilities

Merfolk Magic

10" Range

2 Energy

Once per turn

Place this model within target Water Feature. This ability may only be used if this model is within a Water Feature.

Arcane Abilities

Torrential Surge

2 Energy

X

Place a 50mm Diameter Water Feature within 3X" and LoS on open ground. This remains in place until end of game. A maximum of 3 Water Features may be placed by this troupe, if a fourth is placed you must choose and remove a Water Feature you created earlier this game.

Catastrophe

This model suffers 2 wounds.

Siren Song

12" Range

3 Energy

Catastrophe

The resisting player may move this model 2".

X

Move target X+2" directly towards this model. Then, if the target is within 4" of a Water Feature it suffers 4 Magical Dmg.