Sen'Ara
Shades
Merfolk, Spirit

Melee
3
Range
1"
Arcane
4
Evade
-1
Health
Signature Move
Vicious Claws
Upgrade for Sweeping cut
Damage types: Slicing
| Opposing move | Damage dealt | Follow up? |
|---|---|---|
| High guard | No | |
| Falling swing | 3 | No |
| Sweeping cut | 2 | No |
| Thrust | 2 | No |
| Low guard | No | |
| Rising attack | 3 | No |
Passive Abilities
Summon from the Depths
When this model is deployed or enters play, you may place a new friendly Aquatic Psychopomp in base contact. If deployed, this must be in the deployment zone as normal. This cannot bring a character into play if it is already in play.
Oceanic
This model's Jog actions are limited to 2" but may be made freely over Water Features.
Active Abilities
Merfolk Magic
Once per turn
Place this model within target Water Feature. This ability may only be used if this model is within a Water Feature.
Arcane Abilities
Torrential Surge
X: Place a 50mm Diameter Water Feature within 3X" and LoS on open ground. This remains in place until end of game. A maximum of 3 Water Features may be placed by this troupe, if a fourth is placed you must choose and remove a Water Feature you created earlier this game.
Catastrophe: This model suffers 2 wounds.
Siren Song
X: Move target X+2" directly towards this model. Then, if the target is within 4" of a Water Feature it suffers 4 Magical Dmg.
Catastrophe: The resisting player may move this model 2".