Shades
Spirit

3
1"
4
-1
Upgrade for Low guard
| Damage dealt | Follow up? | |
|---|---|---|
| High guard | ∅ | No |
| Falling swing | ∅ | No |
| Sweeping cut | ∅ | No |
| Thrust | ∅ | No |
| Low guard | ∅ | No |
| Rising attack | ∅ | Yes |
mmediately draw 2 additional Melee Cards. Then, if you have a High Guard in hand, you may discard your current Melee Card and replace it with a High Guard. If you do, resolve the Melee as if you originally played a High Guard.
When an enemy targets this character with an Arcane Ability you may reveal a PX from your resist hand before any cards are played. After resolving the current action, this model may move X" where X is the value of the revealed card.
Once per turn
When making a Reaction Step while engaged by an enemy, this model may move 2" instead of the usual 1".
When this model is deployed or enters play, you may place a new friendly Food Psychopomp in base contact. If deployed, this must be in the deployment zone as normal. This cannot bring a character into play if it is already in play.
None
This model suffers 2 wounds.
Target enemy without Frightened gains [Frightened: At the start of the Discard Step, the player that used Stage Fright flips an Arcane Card then moves this model up to X+1". Catastrophe: Move 0"], until this character is slain.