Jerry Heir
Shades
Spirit

Melee
3
Range
1"
Arcane
4
Evade
-1
Health
Signature Move
Topsy Turvy
Upgrade for Low guard
| Opposing move | Damage dealt | Follow up? |
|---|---|---|
| High guard | No | |
| Falling swing | No | |
| Sweeping cut | No | |
| Thrust | No | |
| Low guard | No | |
| Rising attack | Yes |
mmediately draw 2 additional Melee Cards. Then, if you have a High Guard in hand, you may discard your current Melee Card and replace it with a High Guard. If you do, resolve the Melee as if you originally played a High Guard.
Passive Abilities
Swift
Once per turn
When making a Reaction Step while engaged by an enemy, this model may move 2" instead of the usual 1".
Stage Roll
When an enemy targets this character with an Arcane Ability you may reveal a X from your resist hand before any cards are played. After resolving the current action, this model may move X" where X is the value of the revealed card.
Summon Intermission Snacks
When this model is deployed or enters play, you may place a new friendly Food Psychopomp in base contact. If deployed, this must be in the deployment zone as normal. This cannot bring a character into play if it is already in play.
Active Abilities
None
Arcane Abilities
Stage Fright
2,2or2: Target enemy without Frightened gains Frightened , until this character is slain.
Catastrophe: This model suffers 2 wounds.