Dentia

Dominion

Faerie, Rogue

Dentia

Melee

4

Range

1"

Arcane

4

Evade

-2

Health

Signature Move

Extraction

Upgrade for Thrust

Damage types: Impact

Damage dealtFollow up?
High guard0No
Falling swing2No
Sweeping cutNo
Thrust1No
Low guard1No
Rising attack1No

Damage from this attack cannot be reduced by enemy passive abilities.

End Step: If the enemy suffered 1 or more wounds during this round of melee, then this character gains +1 Melee Stat until end of game.

Passive Abilities

The Bigger They Are...

During a round of melee with an enemy that has Evade Stat +1 or higher, this character ignores Weakling, deals +X Melee Dmg and reduces all Melee Dmg suffered by -X, where X is the Evade Stat of the enemy.

Sedatives

Whilst this model is in play, the first time each enemy gains Weakling in a turn, they lose 1 energy.

Weakling

Reduce all Melee Dmg this character deals by -1. Harvest actions cost this model +1 energy.

Faerie Mischief

Whenever a friendly Faerie within 6" bluffs successfully, you may reveal the card and this character gains 2 energy and restores all wounds.

Active Abilities

None

Arcane Abilities

Sleepy Time

6" Range

3 Energy

Once per turn

This attack is not modified by Evade Stat.

X

Target gains Weakling until end of turn.

X

Target with Weakling or Feeble loses all energy and gains +X Evade Stat until end of turn.

Catastrophe

This character suffers 2 wounds.